Valorant 11.00 patch notes bring massive agent buffs, nerfs & Corrode map

Valorant’s massive 11.00 update is finally here, and it is chock-full of buffs and nerfs to Agents. So, lets get into the patch notes.

This summer marks the fifth anniversary for Valorant, and Riot Games have been celebrating that milestone in a pretty big way.

Reyna in Valorant holding ability with 11.00 patch notes text and logo nearby

There have been new capsules in-game, they’ve launched a new map in the form of Corrode,revealed there will be a switch to Unreal Engine 5, and confirmed that we’ll finally be getting replays in the not-too-distant future.

The 11.00 update is another continuation of those big changes, with a big focus on buffs and nerfs, as well as new animations for picking up the spike so it is a bit more obvious to other players, and a new rank in the form of Ascendant 3.

Valorant Agent 28: Waylay image of character.

Agent buffs and nerfs in update 11.00

That’s right, the big changes in this set of patch notes comes in the form of agent buffs and nerfs. Waylay, Reyna, Neon, and Phoenix are all seeing game-changing tweaks.

Waylay is the biggest of those as their Refract, Lightspeed, and Saturate abilties are being adjusted. The minimum and maximum time in Refract have been lowered, the unequip delay for Lightspeed has been knocked down to 0.8s, and Saturate will now cover 12m instead of 10m.

Chamber next to Valorant logo and patch 11.04 text

Breach, Brimstone, Clove, Cypher, Killjoy, Omen, and Sova are all getting updates to make select abilities a bit more consistent and clear too.

Corrode joins the map pool

As noted, this patch also sees the arrival of Corrode to the map pool, meaning changes on that front.

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The new map will join Bind in replacing Pearl and Split in the competitive and deathmatch playlists. Corrode will also have it’s own dedicated queue for five days, as well as being a part of Premier, Unrated, Swiftplay, Spike Rush, and Escalation.

You can find the full patch notes for 11.00 below.

Valorant update 11.00 patch notes

ALL PLATFORMS

GENERAL UPDATES

AGENT UPDATES

As we continue to tune ability strength for consistency, there’s opportunity for a couple of small changes with a few of our Agents so there’s more room for counterplay and opportunities for clutch moments like flicking to turn flashes.

We’re also adjusting Neon’sRelay Boltand Phoenix’sCurveballto have room for some additional counterplay. These abilities are meant to create strong combat advantages, but their fast activation left little time for opponents to respond. These changes aim to increase moment-to-moment counterplay without removing the need to anticipate and position against them.

CLARITY AND CONSISTENCY UPDATES

These below changes are part of our ongoing effort to improve gameplay consistency & combat clarity similar to our updates to Neon’sOverdrivevisual effects and Deadlock’sBarrierMeshhealth states.

MAP UPDATES

MODES UPDATES

COMPETITIVE UPDATES

PREMIER UPDATES

Welcome to Stage V25A4!Participate in Premier to earn new team recognition!

PLAYER BEHAVIOR UPDATES

CONSOLE ONLY

ESPORTS FEATURES