March was a massive month for PC gamers. GDC brought deep insights into the future of graphics technology, GPU prices crashed, and Nvidia and Intel launched new graphics cards. This month set the tone for 2022, and PC gamers have a lot to look forward to.
There weren’t any one-off stories this month, with most announcements and releases receiving several follow-ups. To get you up to speed, I have rounded up the most important PC gaming news from March and what it means for the future of the hobby.
GPU prices crash down to Earth
The biggest news for PC gamers in March had to do withfalling GPU prices. At long last, it seems graphics cards are nearing list price, with some cards actually sellingforlist price. I never thought I’d be excited about paying the asking price for products that are a year-and-a-half old, but here we are.
At the beginning of the month, I actually recommendednot buying a GPU right now, despite falling prices. A few weeks later, prices have dropped significantly, and all trends point them to returning to normalsome time in the next few weeks.
It’s time to celebrate, PC gamers. You canfinallybuy a graphics card.
GeForce RTX 3090 Ti: Expensive and power-hungry
You can buy a graphics card, but probably not Nvidia’s latest. The company launched its RTX 3090 Ti near the end of the month. It’s thehalo product that Nvidia fanshave been waiting for, but it comes with some worrying signs for the future of PC graphics.
As rumors suggested, it comes with massive power requirements. The base model calls for 450 watts on its own, and some third-party cards need power connections capable ofdelivering up to 1,200W of power. Thenext-gen RTX 4080could have high power requirements, too, so the future of PC gaming looks … hot.
It looks expensive, too. GPU prices are falling, but theRTX 3090 Ti is sellingfor an obscenely high price. Toward the end of the month,Nvidia even boasted to investorsabout customers spending $300 more on a graphics card on average.
The fast future of PC game load times
Microsoft finallyopened its DirectStorage APIin March, allowing developers to implement the loading tech into their games. We don’t have any DirectStorage games yet, but developer Luminous Productions showed off the technology at GDC, claiming it could helpForspokenload in as little as 1 second.
According to the developer, that’s not even the full benefit of DirectStorage. Luminous Productions says it was able to eliminate I/O bottlenecks, but the future of DirectStorage will also include GPU-accelerated file decompression. That could help kill loading screens in PC games for good.
More than that,DirectStorage frees up a lot of CPU power. A developer video explaining the tech claimed that it could reduce CPU overhead by as much as 40%. DirectStorage will help your games load faster, but it may help them run faster, too.
DLSS gets worthy competition
Nvidia Deep Learning Super Sampling (DLSS) has been the de facto upscaling tech for nearly three years, but it has stiff competition on the horizon. AMD announcedFidelityFX Super Resolution (FSR) 2.0, which looks like a massive improvement over the first version. Finally, DLSS may be dethroned.
Intel also provided details on itsXeSS upscaling technology, which works with GPUs from multiple companies, unlike DLSS. By the end of the year, we’ll have two branded upscaling options that work across graphics cards and could provide image quality on par with DLSS.
Thestrongest evidence for DLSS becoming obsolete, though, isGhostwire Tokyo.It’s the first game to ship with Unreal Engine’s Temporal Super Resolution (TSR), and it looks almost identical to DLSS. Even better, it works with any modern GPU or console, and Unreal developers can easily implement it in their games.
A new challenger for GPUs
The decades-old battle between AMD and Nvidia got a shake-up in March. Intel launchedits first discrete graphics cards, called Arc Alchemist. In addition to performance,Intel announced a range of featuresthe GPUs will support, including DirectX 12 Ultimate, AV1 decode, and the XMX A.I. accelerators.
We only have laptop GPUs for now, but Intelprovided a tease of the designfor its upcoming desktop cards. The future of PC gaming looks like a three-way race, which should hopefully help spur more competition than we’ve seen over the past several generations.
That’s only if Intel can get the cards up to snuff, though. AMD wasn’t content to let Intel get the upper hand, so the companypublicly released its own benchmarkscomparing Intel’s new mobile GPU to one of AMD’s own. And the results aren’t great, with AMD’s lowest mobile GPU obliterating Intel’s.
We have a new challenger in the world of graphics cards … at least for now.