Summary

Despite the excitement around the latestStarfieldpatch,the game’s community isn’t pleased with how Bethesda is handling the newly-implemented Creation Club. The introduction of the system initially pleased players who have eagerly awaited the modding toolset to begin designing and building their own custom content while also purchasing some small DLC-like bundles developed by Bethesda. Unfortunately, the cost of these adventures has earned the ire of fans, many of whom believe the studio is asking for an unreasonable amount of money for the content it’s offering.

Over on Reddit, userdanmhensleynoted thatStarfield’s Steam reviews are beginning to tumble asfans are leaving dozens of negative comments over the price of the content available through the Creation Club.

Sarah Morgan looking sad with a space battle behind her

The new feature, which allows Bethesda and independant modders to sell their Creations, has been called out for charging $10 for “The Vulture,” a new questline that is incredibly brief for the price.It’s worth noting that the quest is valued at 700 Creation Credits, but the cheapest bundle option is only 500 credits for $4.99, forcing players to purchase the 1000 credit package at $9.99.

Starfield Patch Breaks Cool Ship Feature, Proves The Need For A Highly Anticipated Update

Starfield’s latest patch has broken a cool ship-building mod, and further proves the need for Bethesda’s officially supported Creation Kit.

Starfield’s Microtransactions Are Angering Fans

A Very Tough Sell Indeed

While Bethesda has conducted similarly processes witholder versions of the Creation Cluband Kit inThe Elder Scrolls V: SkyrimandFallout 4, both of those iterations earned similar backlash from fans. The main complaint isn’t so much having to pay for Creation Club mods; most players agree that if the quality of the mod is worth the asking price, especially when its made by an independent creator, they wouldn’t have a problem paying for it.The core of the matter is the lack of content being sold for a premium price tag with a predatory monetization scheme.

The most common complaint is thatmicrotransactions such as these shouldn’t be included in a AAA game that’s already sold for full price, an issue that’s relatively prevalent throughout the industry. Fortunately, there is a glimmer of hope. Now that the Creation Kit is on offer, it’s highly likely thattalented users will produce their own modsthat either match or surpass those available through the Creation Club, making them available on hosting sites like Nexus Mods.

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Whether or not Bethesda has plans to changeStarfield’s monetization model for the Creation Club feature remains unknown, butthe review bombs come at a time when the game was slowly winning back its audience. After a rocky launch, many users were pulled back by the substantial additions seen in the May Update and while the June Update was a surprise to everyone, the implementation hasn’t been well recieved. Perhapsthe eventual introduction land vehicleswill win everyone over again.