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Where do you take a series once it jumps the shark repeatedly? This is a question the creators of TV shows likeHappy Days,The Simpsons, andThe Officehave asked themselves after years of constant escalation and is a question game developer Volition dealt with while crafting the newSaints Row. The Saints Row series became increasingly ridiculous over time untilSaints Row IVcapped things off with the addition of superpowers and a DLC set in Hell. While Volition needed to find a way to top itself once again with a reboot featuring a new story, cast, and city, it didn’t. Instead, it settled for makingSaints Rowperfectly adequate.
Despite innovating in small ways,Saints Rowis a safe open-world game. While that’s perfectly fine for those looking for another sandbox adventure to sink time into, its quaintness feels antithetical to the series’ wacky reputation. Saints Row is known for being loud, bombastic, and unconventional. So why am I mostly stuck doing tedious action and open-world checklist objectives? Volition wanted to get in touch with the series’ roots, but after you’ve jumped the shark so many times and the industry has moved on, this reserved approach makesSaints Rowfeel like an antiquity.
Stuck in the past
Since the series began, Saints Row games have been crime-focused open-world action games with a comedic edge. Players customize their own character and explore a large city as they drive around and get in gunfights with enemies across bombastic set piece after bombastic set piece. Saints Row is no different. Linear story missions see players forming the Saints and leaving their mark by asserting dominance over all of the other factions in Santo Ileso.
Between missions, players can explore the open world, completing Side Hustles for cash, establishing Criminal Ventures to expand the Saints’ criminal empire, and causing some mayhem for civilians in between. While Santo Ileso is expansive and colorful, it doesn’t feel very lively, with the most interesting interaction always happening in predetermined side missions or objectives that will mark off a bullet point on your objective checklist. It’s a formula you’ve seen before, andSaints Rowexecutes it seamlessly and provides the kind of sandbox fun this genre of game is known for.
If that description sounds flavorless, that’s because it is. WhileSaints Rowisn’t a poorly made or super-glitchy open-world game, it also doesn’t do anything that special. Although that means fans can have a good time living out their criminal dreams, it makes the experience feel like an underwhelming one next to the wacky lineage of its predecessors.
Not ridiculous enough
The Saints Row series stands out because it was often willing to be even more irreverent than Grand Theft Auto. The third game starts with a beloved character being killed before a freefall into Steelport as Kanye West blares in the background. Meanwhile, the fourth game sees players become the president before they are trapped in an alien simulation and must stop them with superpowers.
Once you’ve played Saints Row for an hour or two, nothing the game does will surprise you again.
In rebooting the series, Volition reeled that “ridiculousness” factor in.Saints Rowis a more grounded experience following four friends as they create the Saints gang from scratch in Santo Ileso, a new city based on Las Vegas. It’s supposed to feel like a fresh start for the series, but winds up being a cookie-cutter open-world romp that fails to live up to its predecessors even though it rarely does anything outrightbad.
Adventuring aroundSaints Row’sopen-world feels straight out of the early 2010s as players have a list of scattered side objectives to complete between mainline, linear story missions. This formula worked for the old Saints Row games and results in this new game being a passable adventure for those looking for a generic open-world experience. It just never engaged me on a deeper level because of its dated feel and lack of variety. It falls back on generic shootouts and antiquated and frustrating set pieces like turret sections, instant-fail stealth, and escort missions.
Too much repetition
Even compared to the likes ofGrand Theft Auto V,Saints Rowquickly gets repetitive. Almost every Mission, Side Hustle, or Criminal Venture boils down to either driving a vehicle from point A to point B, mowing down hordes of enemies with guns and special perks gained by leveling up, or a mixture of the two. Once you’ve playedSaints Rowfor an hour or two, nothing the game does will surprise you again. The only time gameplay really changes up is with the Insurance Fraud minigame where players toss themselves in front of cars for money, but even thatisn’t an original idea.
SinceSaints Row IVreleased, games likeThe Legend of Zelda: Breath of the Wild,Sable, andElden Ringredefined what open-world games could be. They have expansive worlds that constantly surprise the player and encourage them to explore and connect with the experience.Saints Rowdoesn’t take notes from those games or even get as odd asSaints Row: The ThirdandSaints Row IVdid, so getting through the game is a fairly clinical experience even if you’ll never outright hate playing it.
The developers even seem self-aware on this issue. One mission follows the Saints as they try different team-building activities, but each activity keeps devolving into a shootout. It’s played for satirical laughs, but its emblematic of the game’s very real lack of objective variety. Crafting that mission should’ve been a red flag that the game needed to get more creative, but instead serves as an in-game condemnation ofSaints Row‘s dated structure.
Custom creations
One place whereSaints Rowdoes stand out is in its vehicle and character customization, which you can already check out in thefree-to-downloadBoss Factory. There are many unique options to craft your playable character, whether it be with body shapes, clothes they wear, or textures. Players can also design themselves asymmetrically, cementing themselves as a genre leader in this area.
The character customization is also whereSaints Rowgets the zaniest. Some of my favorite moments playing the game were when I discovered I could play as characters like Squidward, Shaggy, The Rock, and The Joker and then spent some time causing mayhem around Santo Ileso as them. If Volition had provided players more tools to create wacky scenarios while actually playing the game, thenSaints Rowmight have been an exponentially better experience.
Instead, players must experience the linear narrativeSaints Rowfollows. This is a complete reboot of the series, featuring a cast of brand-new characters who are all struggling millennials that form the gang after getting kicked out of the organizations that run Santo Ileso. Outside of the player character, who’s as trigger-happy and quippy as ever, the Saints Crew consists of the investment-minded Eli, car mechanic and driver Neenah, and the well-connected and eternally shirtless Kevin.
“Saints Rowis not an ambitious game in any way.”
Neenah and Kevin are the particular standouts of this new group as they have the most interesting backstories and loyalty missions. Over time, I came to like this new group of Saints, even if their character designs are more muted. None of them feel quite as iconic as Johnny Gat, Shaundi, or Kinze Kensington yet, but it’s worth remembering that those characters didn’t become iconic overnight. Fans had time to fall in love with them over time; hopefully, this new cast will get the same opportunity. I’d also love to see this new cast interact with the old one. Maybe somemultiverse shenanigansare in order?
The story ofSaints Rowis about being the master of your own fate and how having friends and letting others in is important, even if you’re a flawed individual. While that’s not a very profound message and the plot is predictable, you don’t come to Saints Row games for an emotionalThe Last of Us-like story. The new characters are endearing, and the writing is full of lighthearted humor that never crosses the line to become annoying (see:Borderlands 3). As a result,Saints Row’sstory is an enjoyable backdrop to formulaic open-world gameplay that it’s mostly disconnected from.
Weird is better than boring
From story to gameplay,Saints Rowis by no means bad, but it’s also nothing grand. It’s just a project that lacks any real ambition. It feels like an open-world game that could’ve come out in 2014 and pushes the boundaries of the genre less than the two games that preceded it. Personally, I’d rather a game be super weird orsuper terriblerather than not surprise me in any way.
I understand why Volition wanted to try and get back in touch with the more grounded feeling of the first two games in the series, but because nothing takes the place of what was removed, beatingSaints Rowleft me feeling unfulfilled even if I never hated my time with it. This is the one Saints Row game that never really jumps the shark in some way, so it feels milquetoast, clinical, and nothing more than perfectly adequate throughout. Those are adjectives that feel alien for a series with such a distinct voice.
Saints Rowdoesn’t do a lot terribly wrong outside of a few frustrating objectives. It also doesn’t stand out as particularly strong in any category other than character customization. After eight years and years of innovation in the open-world genre, the tame reboot feels stuck in the past, even if it’s an easily digestible and fun open-world adventure.
Is there a better alternative?
You’ve probably already playedGrand Theft Auto V, but I’d also recommend the Mafia series and Watch Dogs series for similar open-world experiences.Saints Row 2, Saints Row: The Third Remastered,andSaints Row IV: Re-Electedare all readily available through PlayStation Plus Premium, so you’re able to always replay those.
How long will it last?
Clearing the story mode should take around 10 to 12 hours, but if you want to complete every Criminal Venture, Side Hustle, and other objectives around Santo Ileso, this game could easily last 20 hours.
Should you buy it?
Yes.Saints Rowis a fine game if you’re looking for a by-the-numbers open-world adventure to tide you over as the fall release season ramps up. Don’t sweat it if you end up missing this game, though.